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» Gaze and task performance in shared virtual environments
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VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
14 years 3 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
ICCS
2009
Springer
14 years 3 months ago
The gMenu User Interface for Virtual Reality Systems and Environments
Desktop computers are able to provide a user interface with many features that allow the user to perform tasks such as execute applications load files and edit data. The gMenu sys...
Andrew Dunk, Adrian Haffegee
HPCA
2002
IEEE
14 years 9 months ago
CableS: Thread Control and Memory Management Extensions for Shared Virtual Memory Clusters
Clusters of high-end workstations and PCs are currently used in many application domains to perform large-scale computations or as scalable servers for I/O bound tasks. Although c...
Peter Jamieson, Angelos Bilas
IJVR
2008
118views more  IJVR 2008»
13 years 9 months ago
HERA: Learner Tracking in a Virtual Environment
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
CHI
1999
ACM
14 years 1 months ago
Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments
This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction tech...
Robert W. Lindeman, John L. Sibert, James K. Hahn