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» Gaze and task performance in shared virtual environments
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PROCEDIA
2010
58views more  PROCEDIA 2010»
13 years 6 months ago
A software environment for a human-aware ambient agent supporting attention-demanding tasks
This paper presents a software environment for a human-aware ambient agent providing support for a human performing an attention-demanding task. The agent obtains human attention-...
Zulfiqar A. Memon, Rogier Oorburg, Jan Treur, Muha...
JPDC
2006
156views more  JPDC 2006»
13 years 7 months ago
Grid harvest service: A performance system of grid computing
Conventional performance evaluation mechanisms focus on dedicated systems. Grid computing infrastructure, on the other hand, is a shared collaborative environment constructed on v...
Ming Wu, Xian-He Sun
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ETRA
2004
ACM
134views Biometrics» more  ETRA 2004»
13 years 11 months ago
Visual deictic reference in a collaborative virtual environment
This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...
PRESENCE
2006
89views more  PRESENCE 2006»
13 years 7 months ago
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interact
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
Jeremy N. Bailenson, Nick Yee