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» Gaze and task performance in shared virtual environments
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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
PR
2011
13 years 2 months ago
A sum-over-paths extension of edit distances accounting for all sequence alignments
This paper introduces a simple Sum-over-Paths (SoP) formulation of string edit distances accounting for all possible alignments between two sequences, and extends related previous...
Silvia García-Díez, François ...
SIGMOD
1996
ACM
133views Database» more  SIGMOD 1996»
13 years 11 months ago
Multi-dimensional Resource Scheduling for Parallel Queries
Scheduling query execution plans is an important component of query optimization in parallel database systems. The problem is particularly complex in a shared-nothing execution en...
Minos N. Garofalakis, Yannis E. Ioannidis
IEEEPACT
2007
IEEE
14 years 2 months ago
The OpenTM Transactional Application Programming Interface
Transactional Memory (TM) simplifies parallel programming by supporting atomic and isolated execution of user-identified tasks. To date, TM programming has required the use of l...
Woongki Baek, Chi Cao Minh, Martin Trautmann, Chri...
GECCO
2010
Springer
159views Optimization» more  GECCO 2010»
14 years 14 days ago
Evolution of division of labor in genetically homogenous groups
Within nature, the success of many organisms, including certain species of insects, mammals, slime molds, and bacteria, is attributed to their performance of division of labor, wh...
Heather Goldsby, David B. Knoester, Charles Ofria