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» Gaze-based Interaction for Virtual Environments
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GRAPHICSINTERFACE
2011
14 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
WWW
2004
ACM
16 years 5 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón
144
Voted
VEE
2010
ACM
247views Virtualization» more  VEE 2010»
15 years 11 months ago
Capability wrangling made easy: debugging on a microkernel with valgrind
Not all operating systems are created equal. Contrasting traditional monolithic kernels, there is a class of systems called microkernels more prevalent in embedded systems like ce...
Aaron Pohle, Björn Döbel, Michael Roitzs...
IROS
2008
IEEE
185views Robotics» more  IROS 2008»
15 years 11 months ago
A clickable world: Behavior selection through pointing and context for mobile manipulation
— We present a new behavior selection system for human-robot interaction that maps virtual buttons overlaid on the physical environment to the robot’s behaviors, thereby creati...
Hai Nguyen, Advait Jain, Cressel D. Anderson, Char...
IEAAIE
2005
Springer
15 years 10 months ago
A Semi-autonomous Wheelchair with HelpStar
This paper describes a semi-autonomous wheelchair enabled with “HelpStar” that provides a user who is visually impaired with mobility independence. Our “HelpStar” enabled s...
Hajime Uchiyama, Leonidas Deligiannidis, Walter D....