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» General Game Learning Using Knowledge Transfer
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SLSFS
2005
Springer
14 years 1 months ago
Generalization Bounds for Subspace Selection and Hyperbolic PCA
We present a method which uses example pairs of equal or unequal class labels to select a subspace with near optimal metric properties in a kernel-induced Hilbert space. A represen...
Andreas Maurer
PAKDD
2000
ACM
140views Data Mining» more  PAKDD 2000»
13 years 11 months ago
Performance Controlled Data Reduction for Knowledge Discovery in Distributed Databases
The objective of data reduction is to obtain a compact representation of a large data set to facilitate repeated use of non-redundant information with complex and slow learning alg...
Slobodan Vucetic, Zoran Obradovic
DIGRA
2005
Springer
14 years 1 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
KCAP
2011
ACM
12 years 10 months ago
Integrating knowledge capture and supervised learning through a human-computer interface
Some supervised-learning algorithms can make effective use of domain knowledge in addition to the input-output pairs commonly used in machine learning. However, formulating this a...
Trevor Walker, Gautam Kunapuli, Noah Larsen, David...
AAAI
2010
13 years 9 months ago
Bayesian Policy Search for Multi-Agent Role Discovery
Bayesian inference is an appealing approach for leveraging prior knowledge in reinforcement learning (RL). In this paper we describe an algorithm for discovering different classes...
Aaron Wilson, Alan Fern, Prasad Tadepalli