Sciweavers

1013 search results - page 13 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
ECML
2006
Springer
13 years 11 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
IJKL
2007
67views more  IJKL 2007»
13 years 7 months ago
Knowledge flow management supporting complex problem solving: learning spectrum and its infrastructure
: Knowledge Management (KM) concerns innovating, spreading, sharing and using of knowledge assets. Dynamic knowledge flow management consists of cognition-compliant knowledge trans...
Wan-Chun Dou, Xiping Liu, Guihai Chen, S. C. Cheun...
AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2008
13 years 10 months ago
Text Categorization with Knowledge Transfer from Heterogeneous Data Sources
Multi-category classification of short dialogues is a common task performed by humans. When assigning a question to an expert, a customer service operator tries to classify the cu...
Rakesh Gupta, Lev-Arie Ratinov
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...