Sciweavers

1013 search results - page 30 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
CRYPTO
1995
Springer
135views Cryptology» more  CRYPTO 1995»
13 years 11 months ago
Committed Oblivious Transfer and Private Multi-Party Computation
Abstract. In this paper we present an eficient protocol for “Committed Oblivious Transfer” to perform oblivious transfer on committed bits: suppose Alice is committed to bits 0...
Claude Crépeau, Jeroen van de Graaf, Alain ...
SIGIR
2008
ACM
13 years 7 months ago
Learning from labeled features using generalized expectation criteria
It is difficult to apply machine learning to new domains because often we lack labeled problem instances. In this paper, we provide a solution to this problem that leverages domai...
Gregory Druck, Gideon S. Mann, Andrew McCallum
ATAL
2009
Springer
14 years 2 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ECAI
2010
Springer
13 years 9 months ago
The Dynamics of Multi-Agent Reinforcement Learning
Abstract. Infinite-horizon multi-agent control processes with nondeterminism and partial state knowledge have particularly interesting properties with respect to adaptive control, ...
Luke Dickens, Krysia Broda, Alessandra Russo
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock