Abstract. In this paper we present an eficient protocol for “Committed Oblivious Transfer” to perform oblivious transfer on committed bits: suppose Alice is committed to bits 0...
It is difficult to apply machine learning to new domains because often we lack labeled problem instances. In this paper, we provide a solution to this problem that leverages domai...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract. Infinite-horizon multi-agent control processes with nondeterminism and partial state knowledge have particularly interesting properties with respect to adaptive control, ...
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...