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» General Game Learning Using Knowledge Transfer
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ISDA
2010
IEEE
13 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
ATAL
2007
Springer
14 years 3 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
TSMC
2002
128views more  TSMC 2002»
13 years 8 months ago
Imitation with ALICE: learning to imitate corresponding actions across dissimilar embodiments
Imitation is a powerful mechanism whereby knowledge may be transferred between agents (both biological and artificial). Key problems on the topic of imitation have emerged in vario...
Aris Alissandrakis, Chrystopher L. Nehaniv, Kersti...
ISESE
2002
IEEE
14 years 2 months ago
Replicating Software Engineering Experiments: Addressing the Tacit Knowledge Problem
Recently the awareness of the importance of replicating studies has been growing in the empirical software engineering community. The results of any one study cannot simply be ext...
Forrest Shull, Victor R. Basili, Jeffrey Carver, J...
TEI
2012
ACM
257views Hardware» more  TEI 2012»
12 years 4 months ago
Beyond affordance: tangibles' hybrid nature
A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users’ prior knowledge from the real world. This paper scruti...
Eva Hornecker