We consider learning tasks where multiple target variables need to be predicted. Two approaches have been used in this setting: (a) build a separate single-target model for each ta...
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
In this paper, we evaluate mass knowledge acquisition using modified ALICE chatterbots. In particular we investigate the potential of allowing subjects to modify chatterbot respon...
Robert P. Schumaker, Ying Liu, Mark Ginsburg, Hsin...
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...