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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
PODS
2009
ACM
124views Database» more  PODS 2009»
14 years 10 months ago
Indexing uncertain data
Querying uncertain data has emerged as an important problem in data management due to the imprecise nature of many measurement data. In this paper we study answering range queries...
Pankaj K. Agarwal, Siu-Wing Cheng, Yufei Tao, Ke Y...
KDD
2009
ACM
204views Data Mining» more  KDD 2009»
14 years 10 months ago
Improving classification accuracy using automatically extracted training data
Classification is a core task in knowledge discovery and data mining, and there has been substantial research effort in developing sophisticated classification models. In a parall...
Ariel Fuxman, Anitha Kannan, Andrew B. Goldberg, R...
CMC
1998
Springer
14 years 2 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...
CVPR
2007
IEEE
14 years 12 months ago
An MRF and Gaussian Curvature Based Shape Representation for Shape Matching
Matching and registration of shapes is a key issue in Computer Vision, Pattern Recognition, and Medical Image Analysis. This paper presents a shape representation framework based ...
Pengdong Xiao, Nick Barnes, Tibério S. Caet...