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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
BDIM
2008
IEEE
205views Business» more  BDIM 2008»
14 years 2 months ago
Mining semantic relations using NetFlow
—Knowing the dependencies among computing assets and services provides insights into the computing and business landscape, therefore, facilitating low-risk timely changes in supp...
Alexandru Caracas, Andreas Kind, Dieter Gantenbein...
CIKM
2010
Springer
13 years 6 months ago
Understanding retweeting behaviors in social networks
Retweeting is an important action (behavior) on Twitter, indicating the behavior that users re-post microblogs of their friends. While much work has been conducted for mining text...
Zi Yang, Jingyi Guo, Keke Cai, Jie Tang, Juanzi Li...
EMNETS
2007
13 years 11 months ago
Image browsing, processing, and clustering for participatory sensing: lessons from a DietSense prototype
Imagers are an increasingly significant source of sensory observations about human activity and the urban environment. ImageScape is a software tool for processing, clustering, an...
Sasank Reddy, Andrew Parker, Josh Hyman, Jeff Burk...
PERCOM
2007
ACM
14 years 7 months ago
Achieving Flexible Cache Consistency for Pervasive Internet Access
Caching is an important technique to support pervasive Internet access. Cache consistency measures the deviation between the cached data and the source data. In mobile computing e...
Yu Huang 0002, Jiannong Cao, Zhijun Wang, Beihong ...