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» General Purpose Computation on Graphics Hardware
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EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
FUNGAMES
2010
13 years 7 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 3 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
ASPLOS
2011
ACM
13 years 2 days ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
ICCS
2004
Springer
14 years 1 months ago
A Tool Suite for Simulation Based Analysis of Memory Access Behavior
In this paper, two tools are presented: an execution driven cache simulator which relates event metrics to a dynamically built-up call-graph, and a graphical front end able to visu...
Josef Weidendorfer, Markus Kowarschik, Carsten Tri...