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» General Purpose Computation on Graphics Hardware
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104
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ISMVL
1997
IEEE
82views Hardware» more  ISMVL 1997»
15 years 8 months ago
Finding Composition Trees for Multiple-Valued Functions
The composition tree of a given function, when it exists, provides a representation of the function revealing all possible disjunctive decompositions, thereby suggesting a realiza...
Elena Dubrova, Jon C. Muzio, Bernhard von Stengel
116
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FPLAY
2008
15 years 5 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
123
Voted
IPPS
2003
IEEE
15 years 9 months ago
A Message Passing Interface Library for Inhomogeneous Coupled Clusters
Clusters of PC containing mostly general purpose hardware have become more and more usable for high performance computing tasks in the past few years. Clustering existing systems ...
Martin Pöppe, Silke Schuch, Thomas Bemmerl
128
Voted
SASP
2008
IEEE
162views Hardware» more  SASP 2008»
15 years 10 months ago
Accelerating Compute-Intensive Applications with GPUs and FPGAs
—Accelerators are special purpose processors designed to speed up compute-intensive sections of applications. Two extreme endpoints in the spectrum of possible accelerators are F...
Shuai Che, Jie Li, Jeremy W. Sheaffer, Kevin Skadr...
135
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TAMODIA
2007
15 years 4 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff