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SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
SPE
1998
129views more  SPE 1998»
13 years 8 months ago
Timing Trials, or the Trials of Timing: Experiments with Scripting and User-Interface Languages
This paper describes some basic experiments to see how fast various popular scripting and user-interface languages run on a spectrum of representative tasks. We found enormous var...
Brian W. Kernighan, Christopher J. Van Wyk
ACMSE
2004
ACM
14 years 1 months ago
Execution characteristics of SPEC CPU2000 benchmarks: Intel C++ vs. Microsoft VC++
Modern processors include features such as deep pipelining, multilevel cache hierarchy, branch predictors, out of order execution engine, and advanced floating point and multimedi...
Swathi Tanjore Gurumani, Aleksandar Milenkovic
TOG
2010
96views more  TOG 2010»
13 years 3 months ago
Light reallocation for high contrast projection using an analog micromirror array
We demonstrate for the first time a proof of concept projector with a secondary array of individually controllable, analog micromirrors added to improve the contrast and peak brig...
Reynald Hoskinson, Boris Stoeber, Wolfgang Heidric...
DAC
2007
ACM
14 years 9 months ago
A System For Coarse Grained Memory Protection In Tiny Embedded Processors
Many embedded systems contain resource constrained microcontrollers where applications, operating system components and device drivers reside within a single address space with no...
Ram Kumar, Akhilesh Singhania, Andrew Castner, Edd...