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» General requirements to design mobile shared workspaces
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MOBISYS
2011
ACM
12 years 10 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
SAINT
2005
IEEE
14 years 1 months ago
Adaptive Semantic Support Provisioning in Mobile Internet Environments
The Mobile Internet scenario encourages the design and development of context-aware applications that provide results depending on context information, such as the relative positi...
Antonio Corradi, Rebecca Montanari, Alessandra Ton...
CCS
2009
ACM
14 years 2 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
GLOBECOM
2007
IEEE
14 years 2 months ago
Advanced Multicast and Broadcast Content Distribution in Mobile Cellular Networks
—Recently 3GPP (Third Generation Partnership Project) has standardised MBMS (Multimedia Broadcast Multicast Services) enabling broadcast and multicast transmissions over GPRS (Ge...
Michael Knappmeyer, Björn Ricks, Ralf Tö...
SACMAT
2010
ACM
14 years 15 days ago
An access control model for mobile physical objects
Access to distributed databases containing tuples collected about mobile physical objects requires information about the objects’ trajectories. Existing access control models ca...
Florian Kerschbaum