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CHI
2004
ACM
14 years 7 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CONEXT
2005
ACM
13 years 9 months ago
The stability of paths in a dynamic network
Dynamic networks appear in several contexts: QoS routing faces the difficult problem of accurately and efficiently maintaining, distributing and updating network state information...
Fernando A. Kuipers, Huijuan Wang, Piet Van Mieghe...
WWW
2004
ACM
14 years 8 months ago
Best bets: thousands of queries in search of a client
A number of applications require selecting targets for specific contents on the basis of criteria defined by the contents providers rather than selecting documents in response to ...
Giuseppe Attardi, Andrea Esuli, Maria Simi
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
13 years 5 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
UAI
1997
13 years 8 months ago
A Scheme for Approximating Probabilistic Inference
This paper describes a class ofprobabilistic approximation algorithms based on bucket elimination which o er adjustable levels of accuracy ande ciency. We analyzethe approximation...
Rina Dechter, Irina Rish