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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
TIT
1998
112views more  TIT 1998»
13 years 8 months ago
Application of Network Calculus to Guaranteed Service Networks
—We use recent network calculus results to study some properties of lossless multiplexing as it may be used in guaranteed service networks. We call network calculus a set of resu...
Jean-Yves Le Boudec
WWW
2010
ACM
14 years 4 months ago
Optimal rare query suggestion with implicit user feedback
Query suggestion has been an effective approach to help users narrow down to the information they need. However, most of existing studies focused on only popular/head queries. Si...
Yang Song, Li-wei He
EUMAS
2006
13 years 10 months ago
A Customizable Multi-Agent System for Distributed Data Mining
We present a general Multi-Agent System framework for distributed data mining based on a Peer-toPeer model. The framework adopts message-based asynchronous communication and a dyn...
Giancarlo Fortino, Giuseppe Di Fatta
SI3D
2006
ACM
14 years 3 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan