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GECCO
2006
Springer
152views Optimization» more  GECCO 2006»
14 years 1 months ago
An agent-based algorithm for generalized graph colorings
This paper presents an algorithm for solving a number of generalized graph coloring problems. Specifically, it gives an agent-based algorithm for the Bandwidth Coloring problem. U...
Thang Nguyen Bui, ThanhVu H. Nguyen
ICAISC
2010
Springer
14 years 23 hour ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
CORR
2008
Springer
114views Education» more  CORR 2008»
13 years 10 months ago
Network-based consensus averaging with general noisy channels
This paper focuses on the consensus averaging problem on graphs under general noisy channels. We study a particular class of distributed consensus algorithms based on damped updat...
Ram Rajagopal, Martin J. Wainwright
IJRR
2000
94views more  IJRR 2000»
13 years 10 months ago
Sensor-Based Exploration: Incremental Construction of the Hierarchical Generalized Voronoi Graph
This paper prescribes an incremental procedure to construct roadmaps of unknown environments. Recall that a roadmap is a geometric structure that a robot uses to plan a path betwe...
Howie Choset, Sean Walker, Kunnayut Eiamsa-Ard, Jo...
AAAI
2011
12 years 10 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher