: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Can a good learner compensate for a poor learner when paired in a coordination game? Previous work has given an example where a special learning algorithm (FMQ) is capable of doin...
Keith Sullivan, Liviu Panait, Gabriel Catalin Bala...
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
We present an algorithm to compute a parametric description of the totally mixed Nash equilibria of a generic game in normal form with a fixed structure. Using this representatio...