Sciweavers

3455 search results - page 38 / 691
» Generalized Game Trees
Sort
View
EDUTAINMENT
2006
Springer
15 years 7 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
CSL
2007
Springer
15 years 10 months ago
Game Characterizations and the PSPACE-Completeness of Tree Resolution Space
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
Alexander Hertel, Alasdair Urquhart
AAAI
1996
15 years 5 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 10 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
GLOBECOM
2008
IEEE
15 years 10 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...