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TEC
2008
127views more  TEC 2008»
15 years 4 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim
JAR
2007
104views more  JAR 2007»
15 years 4 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
152
Voted
CCR
2004
147views more  CCR 2004»
15 years 3 months ago
Safe compositional specification of networking systems
The science of network service composition has emerged as one of the grand themes of networking research [17] as a direct result of the complexity and sophistication of emerging n...
Azer Bestavros, Adam Bradley, Assaf J. Kfoury, Ibr...
JCT
1998
193views more  JCT 1998»
15 years 3 months ago
Fractional Kernels in Digraphs
The aim of this note is to point out some combinatorial applications of a lemma of Scarf, proved first in the context of game theory. The usefulness of the lemma in combinatorics...
Ron Aharoni, Ron Holzman
SAC
2008
ACM
15 years 3 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...