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AAAI
2012
13 years 6 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
CHI
2004
ACM
16 years 4 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker
ICPADS
2005
IEEE
15 years 10 months ago
MeshTree: Reliable Low Delay Degree-bounded Multicast Overlays
We study decentralised low delay degree-constrained overlay multicast tree construction for single source real-time applications. This optimisation problem is NP-hard even if comp...
Su-Wei Tan, A. Gill Waters, John S. Crawford
DAGSTUHL
2010
15 years 5 months ago
Computing an Optimal Layout for Cone Trees
Many visual representations for trees have been developed in information and software visualization. One of them are cone trees, a well-known three-dimensional representation for ...
Dirk Zeckzer, Fang Chen, Hans Hagen
IJCAI
1989
15 years 5 months ago
Generating Better Decision Trees
A new decision tree learning algorithm called IDX is described. More general than existing algorithms, IDX addresses issues of decision tree quality largely overlooked in the arti...
Steven W. Norton