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FSTTCS
2010
Springer
15 years 2 months ago
Playing in stochastic environment: from multi-armed bandits to two-player games
Given a zero-sum infinite game we examine the question if players have optimal memoryless deterministic strategies. It turns out that under some general conditions the problem for...
Wieslaw Zielonka
TCIAIG
2010
14 years 11 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
JAIR
2011
214views more  JAIR 2011»
14 years 7 months ago
Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mo...
Dmytro Korzhyk, Zhengyu Yin, Christopher Kiekintve...
EVOW
2010
Springer
15 years 11 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
WWW
2007
ACM
16 years 5 months ago
Mining contiguous sequential patterns from web logs
Finding Contiguous Sequential Patterns (CSP) is an important problem in Web usage mining. In this paper we propose a new data structure, UpDown Tree, for CSP mining. An UpDown Tre...
Jinlin Chen, Terry Cook