In the design of real-time and embedded systems, it is important to establish a bound on the worst-case execution time (WCET) of programs to assure via schedulability analysis tha...
Joel Coffman, Christopher A. Healy, Frank Mueller,...
Sudoku is a notorious logic-based puzzle that is popular with puzzle enthusiasts the world over. From a computational perspective, Sudoku is also a problem that belongs to the set ...
Abstract— We describe a general method to transform a non-Markovian sequential decision problem into a supervised learning problem using a K-bestpaths algorithm. We consider an a...
The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
This paper presents an implementation methodology appropriate for providing a broad range of proven, classical Operations Research methods and techniques to the simulation modeler...