Ambiguity in the output is a concern for NLG in general. This paper considers the case of structural ambiguity in spoken language generation. We present an algorithm which inserts ...
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...
Aspect-orientedprogramming provides theprogrammer with means to cross-cut conventional program structures, in particular the class hierarchies of object-oriented programming. This ...