We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
—We consider the problem of ’fair’ scheduling the resources to one of the many mobile stations by a centrally controlled base station (BS). The BS is the only entity taking d...
Veeraruna Kavitha, Eitan Altman, Rachid El Azouzi,...
We consider models for bargaining in social networks, in which players are represented by vertices and edges represent bilateral opportunities for deals between pairs of players. ...
Tanmoy Chakraborty, Michael Kearns, Sanjeev Khanna
We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain cycles. We o...
Daniel Andersson, Vladimir Gurvich, Thomas Dueholm...