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IAT
2008
IEEE
14 years 3 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
ROBOCUP
2007
Springer
105views Robotics» more  ROBOCUP 2007»
14 years 3 months ago
Probabilistic Decision Making in Robot Soccer
Decision making is an important issue in robot soccer, which has not been investigated deeply enough by the RoboCup research community. This paper proposes a probabilistic approach...
Pablo Guerrero, Javier Ruiz-del-Solar, Gonzalo D&i...
NETGAMES
2006
ACM
14 years 3 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
GI
2009
Springer
14 years 1 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew
ATAL
2005
Springer
13 years 11 months ago
Tactical coordination in no-press diplomacy
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Stefan J. Johansson, Fredrik Håård