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ATAL
2009
Springer
14 years 3 months ago
Multiagent reinforcement learning: algorithm converging to Nash equilibrium in general-sum discounted stochastic games
This paper introduces a multiagent reinforcement learning algorithm that converges with a given accuracy to stationary Nash equilibria in general-sum discounted stochastic games. ...
Natalia Akchurina
DIGRA
2005
Springer
14 years 2 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
ECAI
2004
Springer
14 years 2 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
SOSP
2007
ACM
14 years 6 months ago
Improving file system reliability with I/O shepherding
We introduce a new reliability infrastructure for file systems called I/O shepherding. I/O shepherding allows a file system developer to craft nuanced reliability policies to de...
Haryadi S. Gunawi, Vijayan Prabhakaran, Swetha Kri...
LICS
2007
IEEE
14 years 3 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...