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ATAL
2009
Springer
16 years 26 days ago
Multiagent reinforcement learning: algorithm converging to Nash equilibrium in general-sum discounted stochastic games
This paper introduces a multiagent reinforcement learning algorithm that converges with a given accuracy to stationary Nash equilibria in general-sum discounted stochastic games. ...
Natalia Akchurina
DIGRA
2005
Springer
15 years 11 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
ECAI
2004
Springer
15 years 11 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
155
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SOSP
2007
ACM
16 years 3 months ago
Improving file system reliability with I/O shepherding
We introduce a new reliability infrastructure for file systems called I/O shepherding. I/O shepherding allows a file system developer to craft nuanced reliability policies to de...
Haryadi S. Gunawi, Vijayan Prabhakaran, Swetha Kri...
LICS
2007
IEEE
16 years 17 days ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...