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CCS
2009
ACM
14 years 4 months ago
Fides: remote anomaly-based cheat detection using client emulation
As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn t...
Edward C. Kaiser, Wu-chang Feng, Travis Schluessle...
ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
14 years 3 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
INFOCOM
2007
IEEE
14 years 3 months ago
On Unstructured File Sharing Networks
We study the interaction among users of unstructured file sharing applications, who compete for available network resources (link bandwidth or capacity) by opening multiple conne...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
CIG
2005
IEEE
14 years 2 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam