As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn t...
Edward C. Kaiser, Wu-chang Feng, Travis Schluessle...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
We study the interaction among users of unstructured file sharing applications, who compete for available network resources (link bandwidth or capacity) by opening multiple conne...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...