Sciweavers

1503 search results - page 129 / 301
» Generalized Parity Games
Sort
View
ACMACE
2005
ACM
14 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICAC
2009
IEEE
14 years 4 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
CSEE
2009
Springer
14 years 4 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
ESA
2009
Springer
130views Algorithms» more  ESA 2009»
14 years 4 months ago
On the Performance of Approximate Equilibria in Congestion Games
We study the performance of approximate Nash equilibria for congestion games with polynomial latency functions. We consider how much the price of anarchy worsens and how much the ...
George Christodoulou, Elias Koutsoupias, Paul G. S...
C5
2006
IEEE
14 years 3 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...