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CAV
2008
Springer
80views Hardware» more  CAV 2008»
13 years 11 months ago
Ranking Automata and Games for Prioritized Requirements
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
Rajeev Alur, Aditya Kanade, Gera Weiss
ACMACE
2005
ACM
13 years 11 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
DAGSTUHL
2007
13 years 11 months ago
Equilibrium Tracing in Bimatrix Games
Abstract. We analyze the relations of the van den Elzen-Talman algorithm, the Lemke-Howson algorithm and the global Newton method introduced by Govindan and Wilson. It is known tha...
Anne Balthasar
SIAMCOMP
2008
104views more  SIAMCOMP 2008»
13 years 9 months ago
A Group-Strategyproof Cost Sharing Mechanism for the Steiner Forest Game
We consider a game-theoretical variant of the Steiner forest problem in which each player j, out of a set of k players, strives to connect his terminal pair (sj, tj) of vertices in...
Jochen Könemann, Stefano Leonardi, Guido Sch&...
SODA
2010
ACM
232views Algorithms» more  SODA 2010»
14 years 7 months ago
On the Optimality of Spiral Search
Searching for a point in the plane is a well-known search game problem introduced in the early eigthies. The best known search strategy is given by a spiral and achieves a competi...
Elmar Langetepe