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NICSO
2010
Springer
13 years 8 months ago
Partial Imitation Rule in Iterated Prisoner Dilemma Game on a Square Lattice
t] A realistic replacement of the general imitation rule in the Iterated Prisoner Dilemma (IPD) is investigated with simulation on square lattice, whereby the player, with finite m...
Degang Wu, Mathis Antony, Kwok Yip Szeto
SSPR
2010
Springer
13 years 8 months ago
Fast Population Game Dynamics for Dominant Sets and Other Quadratic Optimization Problems
We propose a fast population game dynamics, motivated by the analogy with infection and immunization processes within a population of “players,” for finding dominant sets, a p...
Samuel Rota Bulò, Immanuel M. Bomze, Marcel...
TARK
2009
Springer
14 years 4 months ago
Program equilibria and discounted computation time
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
Lance Fortnow
ICWL
2009
Springer
14 years 4 months ago
Bridging the Gap: Adaptive Games and Student-Centered VLEs
The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives sh...
Ángel del Blanco, Javier Torrente, Pablo Mo...
IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 3 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa