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» Generalized Parity Games
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AIM
2005
13 years 9 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
FLAIRS
2007
13 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
ILC
2007
Springer
14 years 3 months ago
A Playful Glance at Hierarchical Questions for Two-Way Alternating Automata
Two-way alternating automata were introduced by Vardi in order to study the satisfiability problem for the modal µ-calculus extended with backwards modalities. In this paper, we ...
Jacques Duparc, Alessandro Facchini
DFT
2003
IEEE
117views VLSI» more  DFT 2003»
14 years 2 months ago
Fault Tolerant Design of Combinational and Sequential Logic Based on a Parity Check Code
We describe a method for designing fault tolerant circuits based on an extension of a Concurrent Error Detection (CED) technique. The proposed extension combines parity check code...
Sobeeh Almukhaizim, Yiorgos Makris
LICS
2008
IEEE
14 years 3 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...