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AAAI
2010
13 years 10 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AUSAI
2010
Springer
13 years 8 months ago
Pushing the Envelope: General Game Players Prove Theorems
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Sebastian Haufe, Michael Thielscher
ICALP
2009
Springer
14 years 9 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
MFCS
2004
Springer
14 years 2 months ago
When Can You Play Positionally?
We consider infinite antagonistic games over finite graphs. We present conditions that, whenever satisfied by the payoff mapping, assure for both players positional (memoryless...
Hugo Gimbert, Wieslaw Zielonka
GECCO
2003
Springer
268views Optimization» more  GECCO 2003»
14 years 2 months ago
A Generalized Feedforward Neural Network Architecture and Its Training Using Two Stochastic Search Methods
Shunting Inhibitory Artificial Neural Networks (SIANNs) are biologically inspired networks in which the synaptic interactions are mediated via a nonlinear mechanism called shuntin...
Abdesselam Bouzerdoum, Rainer Mueller