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PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
14 years 3 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
STOC
2000
ACM
174views Algorithms» more  STOC 2000»
14 years 1 months ago
Noise-tolerant learning, the parity problem, and the statistical query model
We describe a slightly subexponential time algorithm for learning parity functions in the presence of random classification noise, a problem closely related to several cryptograph...
Avrim Blum, Adam Kalai, Hal Wasserman
KI
2008
Springer
13 years 9 months ago
Symbolic Classification of General Two-Player Games
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
Stefan Edelkamp, Peter Kissmann
CEC
2009
IEEE
14 years 3 months ago
Self modifying Cartesian Genetic Programming: Parity
— Self Modifying CGP (SMCGP) is a developmental form of Cartesian Genetic Programming(CGP). It differs from CGP by including primitive functions which modify the program. Beginni...
Simon Harding, Julian Francis Miller, Wolfgang Ban...
DAC
2004
ACM
14 years 10 months ago
Synthesizing interconnect-efficient low density parity check codes
Error correcting codes are widely used in communication and storage applications. Codec complexity has usually been measured with a software implementation in mind. A recent hardw...
Marghoob Mohiyuddin, Amit Prakash, Adnan Aziz, Way...