Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
We describe a slightly subexponential time algorithm for learning parity functions in the presence of random classification noise, a problem closely related to several cryptograph...
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
— Self Modifying CGP (SMCGP) is a developmental form of Cartesian Genetic Programming(CGP). It differs from CGP by including primitive functions which modify the program. Beginni...
Simon Harding, Julian Francis Miller, Wolfgang Ban...
Error correcting codes are widely used in communication and storage applications. Codec complexity has usually been measured with a software implementation in mind. A recent hardw...
Marghoob Mohiyuddin, Amit Prakash, Adnan Aziz, Way...