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CGA
2006
13 years 10 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
ENTCS
2007
130views more  ENTCS 2007»
13 years 10 months ago
Specify, Compile, Run: Hardware from PSL
We propose to use a formal specification language as a high-level hardware description language. Formal languages allow for compact, unambiguous representations and yield designs...
Roderick Bloem, Stefan Galler, Barbara Jobstmann, ...
SIGECOM
2008
ACM
103views ECommerce» more  SIGECOM 2008»
13 years 10 months ago
Mechanism design over discrete domains
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Ahuva Mu'alem, Michael Schapira
TCSV
2008
152views more  TCSV 2008»
13 years 10 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CLIMA
2010
13 years 11 months ago
Exploring the Boundary of Half Positionality
Half positionality is the property of a language of infinite words to admit positional winning strategies, when interpreted as the goal of a two-player game on a graph. Such proble...
Alessandro Bianco, Marco Faella, Fabio Mogavero, A...