takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
We propose to use a formal specification language as a high-level hardware description language. Formal languages allow for compact, unambiguous representations and yield designs...
Roderick Bloem, Stefan Galler, Barbara Jobstmann, ...
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Half positionality is the property of a language of infinite words to admit positional winning strategies, when interpreted as the goal of a two-player game on a graph. Such proble...
Alessandro Bianco, Marco Faella, Fabio Mogavero, A...