Sciweavers

1503 search results - page 253 / 301
» Generalized Parity Games
Sort
View
ACMACE
2006
ACM
14 years 4 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2006
ACM
14 years 4 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
ACMICEC
2006
ACM
116views ECommerce» more  ACMICEC 2006»
14 years 4 months ago
Towards flexible mobile payment via mediator-based service model
Applications and digital goods for mobile devices have been around for more than a decade. Recent technology development has also driven the use of mobile commerce technology. Mob...
Charles Chong, Hui-Na Chua, Cheng-Suan Lee
ITICSE
2006
ACM
14 years 4 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
MIR
2006
ACM
220views Multimedia» more  MIR 2006»
14 years 4 months ago
Robust scene recognition using language models for scene contexts
We propose a robust scene recognition framework using scene context information for multimedia contents. Multimedia contents consist of scene sequences that are more likely to hap...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...