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VRST
2006
ACM
14 years 4 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
CEC
2005
IEEE
14 years 3 months ago
Coevolution of neural Go players in a cultural environment
Abstract- We present experiments (co)evolving Go players based on artificial neural networks (ANNs) for a 5x5 board. ANN structure and weights are encoded in multi–chromosomal g...
Helmut A. Mayer, Peter Maier
ICCV
2005
IEEE
14 years 3 months ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...
ICMCS
2005
IEEE
183views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Sports Event Recognition Using Layered HMMS
The recognition of events in video data is a subject of much current interest. In this paper, we address several issues related to this topic. The first one is overfitting when ...
Mark Barnard, Jean-Marc Odobez
ACMACE
2005
ACM
14 years 3 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...