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FPLAY
2008
13 years 11 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
BCSHCI
2007
13 years 11 months ago
From HCI to media experience: methodological implications
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
Elizabeth F. Churchill, Jeffrey Bardzell
BCSHCI
2008
13 years 11 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
BCSHCI
2007
13 years 11 months ago
Envisioning future mobile spatial applications
This paper presents two empirical investigations of future applications of mobile spatial interaction, i.e. the use of mobile phones as pointers to the real world. In situated int...
Peter Fröhlich, Rainer Simon, Elisabeth Muss,...
GRAPHICSINTERFACE
2007
13 years 11 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang