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UIST
2006
ACM
14 years 4 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
GRAPHITE
2005
ACM
14 years 3 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
MM
2005
ACM
118views Multimedia» more  MM 2005»
14 years 3 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
EMSOFT
2005
Springer
14 years 3 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
GECCO
2005
Springer
112views Optimization» more  GECCO 2005»
14 years 3 months ago
Monotonic solution concepts in coevolution
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
Sevan G. Ficici