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STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 9 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETGAMES
2005
ACM
14 years 2 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 2 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
ACMACE
2008
ACM
13 years 11 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
ESA
2010
Springer
178views Algorithms» more  ESA 2010»
13 years 10 months ago
Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness
We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this ...
Kshipra Bhawalkar, Martin Gairing, Tim Roughgarden