Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...