This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
In this paper we present an approach for reducing the memory footprint requirement of temporal difference methods in which the set of states is finite. We use case-based generaliza...
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
For over a decade, the Nash Bargaining Solution (NBS) concept from cooperative game theory has been used in networks to share resources fairly. Due to its many appealing propertie...