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ACMACE
2004
ACM
14 years 2 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ICCBR
2010
Springer
14 years 1 months ago
Reducing the Memory Footprint of Temporal Difference Learning over Finitely Many States by Using Case-Based Generalization
In this paper we present an approach for reducing the memory footprint requirement of temporal difference methods in which the set of states is finite. We use case-based generaliza...
Matt Dilts, Héctor Muñoz-Avila
CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
TCS
2010
13 years 7 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo
CN
2006
95views more  CN 2006»
13 years 9 months ago
Generalized Nash Bargaining Solution for bandwidth allocation
For over a decade, the Nash Bargaining Solution (NBS) concept from cooperative game theory has been used in networks to share resources fairly. Due to its many appealing propertie...
Corinne Touati, Eitan Altman, Jérôme ...