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CIE
2005
Springer
13 years 9 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
CSCW
2011
ACM
13 years 4 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
CONCUR
2007
Springer
14 years 3 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
CHI
2010
ACM
14 years 2 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos
CE
2010
146views more  CE 2010»
13 years 6 months ago
Computer-game construction: A gender-neutral attractor to Computing Science
: Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In thi...
Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jon...