We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
— Simulation is the most famous way to study wireless an mobile networks since they offer a convenient combination of flexibility and controllability. However, their largest dis...
In this paper, we present a Mobile Agents based Framework for Routing and Congestion control in Mobile Ad Hoc Networks (MAFRC). The framework uses a cross-layer design approach wh...
In this paper, we present a very fast and accurate rectilinear Steiner minimal tree (RSMT)1 algorithm called FLUTE. The algorithm is an extension of the wirelength estimation appr...
This paper is devoted to explore media correlation and media synchronization in a composite multimedia document, the so-called navigated hypermedia document in our language learni...