A common way of storing spatio-temporal information about mobile devices is in the form of a 3D (2D geography + time) trajectory. We argue that when cellular phones and Personal D...
Drawings of water are the earliest, least abstract forms of flow diagram. Representations of ideal or generalised sequences for manufacturing or actual paths for materials between ...
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
Applications written for mobile devices have become more and more complex, adjusting to the constantly improving computational power of hardware. With the growing application size ...
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...