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» Generalized implicit functions for computer graphics
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CGF
2004
86views more  CGF 2004»
13 years 7 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
COMGEO
1999
ACM
13 years 7 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
IPPS
2010
IEEE
13 years 5 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
ICPP
1995
IEEE
13 years 11 months ago
Progress: A Toolkit for Interactive Program Steering
Interactive program steering permits researchers to monitor and guide their applications during runtime. Interactive steering can help make end users more effective in addressing ...
Jeffrey S. Vetter, Karsten Schwan
EICS
2009
ACM
14 years 1 months ago
User evaluation of OIDE: a rapid prototyping platform for multimodal interaction
The Open Interface Development Environment (OIDE) was developed as part of the OpenInterface (OI) platform, an open source framework for the rapid development of multimodal intera...
Marilyn Rose McGee-Lennon, Andrew Ramsay, David K....