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» Generalized penetration depth computation
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NPAR
2004
ACM
14 years 25 days ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney
EUROCRYPT
2010
Springer
14 years 6 days ago
Protecting Circuits from Leakage: the Computationally-Bounded and Noisy Cases
Abstract. Physical computational devices leak side-channel information that may, and often does, reveal secret internal states. We present a general transformation that compiles an...
Sebastian Faust, Tal Rabin, Leonid Reyzin, Eran Tr...
CVPR
2005
IEEE
14 years 9 months ago
Geo-Consistency for Wide Multi-Camera Stereo
This paper presents a new model to overcome the occlusion problems coming from wide baseline multiple camera stereo. Rather than explicitly modeling occlusions in the matching cos...
Marc-Antoine Drouin, Martin Trudeau, Sébast...
CVPR
2008
IEEE
14 years 9 months ago
Characterizing the shadow space of camera-light pairs
We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geo...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
CVPR
2012
IEEE
11 years 9 months ago
Unsupervised learning of translation invariant occlusive components
We study unsupervised learning of occluding objects in images of visual scenes. The derived learning algorithm is based on a probabilistic generative model which parameterizes obj...
Zhenwen Dai, Jörg Lücke