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» Generalized penetration depth computation
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116
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NPAR
2004
ACM
15 years 9 months ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney
EUROCRYPT
2010
Springer
15 years 8 months ago
Protecting Circuits from Leakage: the Computationally-Bounded and Noisy Cases
Abstract. Physical computational devices leak side-channel information that may, and often does, reveal secret internal states. We present a general transformation that compiles an...
Sebastian Faust, Tal Rabin, Leonid Reyzin, Eran Tr...
CVPR
2005
IEEE
16 years 5 months ago
Geo-Consistency for Wide Multi-Camera Stereo
This paper presents a new model to overcome the occlusion problems coming from wide baseline multiple camera stereo. Rather than explicitly modeling occlusions in the matching cos...
Marc-Antoine Drouin, Martin Trudeau, Sébast...
143
Voted
CVPR
2008
IEEE
16 years 5 months ago
Characterizing the shadow space of camera-light pairs
We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geo...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
166
Voted
CVPR
2012
IEEE
13 years 6 months ago
Unsupervised learning of translation invariant occlusive components
We study unsupervised learning of occluding objects in images of visual scenes. The derived learning algorithm is based on a probabilistic generative model which parameterizes obj...
Zhenwen Dai, Jörg Lücke