This work concerns the approximation of the shape operator of smooth surfaces in R3 from polyhedral surfaces. We introduce two generalized shape operators that are vector-valued l...
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
For generalized cylinders (GC) defined by contours of discrete curves, we propose two algorithms to generate GC surfaces (1) in polygonal meshes and (2) in cylindrical type of dev...
The spine of an object is an entity that can characterise the object’s topology and describes the object by a lower dimension. It has an intuitive appeal for supporting geometric...