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IE
2007
15 years 7 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
MVA
2007
120views Computer Vision» more  MVA 2007»
15 years 7 months ago
Improvement of Cadastral Map Assembling Based on GHT
There are numerous cadastral maps generated by past land surveying. For effective and efficient use of these maps, we have to assemble the set of maps to make them superimposable ...
Fei Liu, Wataru Ohyama, Tetsushi Wakabayashi, Fumi...
EGITALY
2006
15 years 7 months ago
SVG Vectorization by Statistical Region Merging
In this paper a novel algorithm for raster to vector conversion is presented. The technique is mainly devoted to vectorize digital picture maintaining an high degree of photoreali...
Sebastiano Battiato, Giovanni Maria Farinella, Gio...
CCCG
2003
15 years 7 months ago
Network Design Subject to Facility Location
We consider the problem of designing a transportation network to allow the residents of the network to avail service provided by a single facility whose location is predetermined....
Laxmi Gewali, Joy Bhadury, Ramaswamy Chandrasekara...
SIP
2001
15 years 7 months ago
Marching ridges
Marching Ridges is an algorithm for finding ridges of measurement functions defined for images, in which the ridges are defined as level sets of first derivatives of the measureme...
Jacob D. Furst, Stephen M. Pizer